This tutorial introduces you to a new programming tool in 3ds Max 2016 named Max Creation Graph or MCG. It’s a visual programming language that enables you to automate your own tools to use for geometry creation, modifiers or utilities. In this tutorial, you cover the basics of MCG and create a very simple Weld modifier.
– Level: Intermediate
– Recorded in: 3ds Max 2016
– The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme.
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