In this tutorial, you learn to use the Voxel Solver, which makes skinning a model a much easier task than it ever was before. The Voxel Solver gives you a much better start-up solution whereas most of the skinning is already properly established. From that point, you only need to add the finishing touches.
Recorded in: 3ds Max 2016 Ext. 1
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-chr_zombie_voxel-skin.zip
This tutorial is intended for use with 3ds Max version 2016 or higher.
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