Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset.
Recorded in: 3ds Max 2018
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip
This tutorial is intended for use with 3ds Max version 2018 Update or higher.
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