In this tutorial, you learn how to use the Data Channel Modifier to create a procedural logo animation by controlling each element of a mesh.
Recorded in: 3ds Max 2017 Update 1
Files used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p2.zip
Guest producer and narrator: Martin Ashton
This tutorial is intended for use with 3ds Max Version 2017 Update 1 or higher.
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