What is proceduralism? Why should you care? How can it be used in the real world?
On April 24th, the Everything Procedural Conference hosted a series of talks in the field of procedural content generation, with topics ranging from procedural game design, level design, storytelling, world building to generative art.
In this video we speak with the organizers, presenters and attendees – including artists from Ubisoft, PubG, Exiin, Oblique FX and Embark Studios – to get their perspectives on procedural workflows.