Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this tutorial, we show you how to create shallow water reflection waves like you’d see in a stream. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this video, we show you how to generate raindrop ripples using nParticles and EXR image maps. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to expand the physically accurate ocean tile created in part 1 into an entire ocean. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to turn a plane into a realistic patch of water using the Bifrost Ocean Simulation System (BOSS). Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this video, we show you how to add dynamic foam particles to the wake created in part 3. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →