Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this tutorial, we show you how to create shallow water reflection waves like you’d see in a stream. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this video, we show you how to generate raindrop ripples using nParticles and EXR image maps. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to expand the physically accurate ocean tile created in part 1 into an entire ocean. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to turn a plane into a realistic patch of water using the Bifrost Ocean Simulation System (BOSS). Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Dead Cells is coming to Nintendo Switch! Dead Cells is a rogue-lite, metroidvania action-platformer. You’ll explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat. #NintendoSwitch #DeadCells Subscribe for more Nintendo fun! https://goo.gl/09xFdP Visit Nintendo.comRead More →

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