In this tutorial, we show you how to create a tunnel of cubes that pulses to the sound of music (like you might see in a music video or credit sequence). Music Credit: https://www.youtube.com/watch?v=KYgAQB0V57wRead More →

Description: In this tutorial, you learn about the new Path Deform modifier that replaces its older namesake and drastically improves the functionality. You will experiment with it in various scenarios including how to use it in conjunction with the Freehand spline tool. Level: Intermediate Recorded in: 3ds Max 2018.2 FilesRead More →

Description: In this tutorial, you learn about new improvements made at the Spline level. These include a new Freehand Spline creation tool and various modifiers to adjust the curvature and topology of newly created splines. Level: Intermediate Recorded in: 3ds Max 2018.2 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MOD_st-basics.zip This tutorial is intended forRead More →

Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zipRead More →

In this multi-part tutorial, you learn about the new Arnold Renderer, MaxtoA, and what it brings to 3ds Max 2018. This Part 1 movie introduces you to the basics of setting up Arnold Renderer in 3ds Max 2018. Level: Intermediate Recorded in: 3ds Max 2018 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorialRead More →

In this tutorial, learn how to use Motion Paths and Bezier handles to control your animation without reverting back to the Curve Editor. From 3ds Max 2018 onward, you can display Motion Paths in the viewport and edit keyframes and Bezier handles interactively. Level: Intermediate Recorded in: 3ds Max 2018Read More →

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