sky noon press release

Sky Noon Fixes to Rattle the Shooter Genre – There’s a New Sheriff in Town

Sky Noon Fixes to Rattle the Shooter Genre – There’s a New Sheriff in Town

[Press Release]

SKY NOON FIXES TO RATTLE THE SHOOTER GENRE WITH BRAWLER MECHANICS IN A REIMAGINED WILD WEST

Saddle Up With a Reinvented Western-Themed First Person Multiplayer Shootout In the Skies

TWAIN HARTE, CA – February 6, 2018 – Independent game developer Lunar Rooster and indie games partner Reverb Triple XP officially announced today that Sky Noon will be launching into Steam’s Early Access program in Q2 2018. Fans of the shooter genre will now be able to experience this uniquely refreshing first-person multiplayer brawler set in a Wild West setting, high in the sky.

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Taking place in a reinvented Wild West universe where the frontier floats among the clouds, powerful cartels crave to control the most precious resource in the west: water. Players take the role of hired gunslingers that battle opposing fighters across floating islands in the sky. There are no health meters in Sky Noon; instead, to eliminate enemies, players use various super-power compressed air weapons to send them flying out of their boot spurs! Grappling hooks and lassos must constantly be used to prevent players from falling off into the great blue sky. Combined with other items like steam-powered jetpacks, jump pads, and teleporters, cowboys need to be quick on the draw and light on their boots in the fast-paced, aerial mayhem of Sky Noon.

“What we love about Sky Noon is how it really feels like a first person brawler and that’s a refreshing take on the shooter genre,” states Ted Lange, Executive Producer for Reverb Triple XP. “Sky Noon really has that unique and elusive fun factor that’s hard to find in most multiplayer games and that’s a testament to the clear direction of fun design the Lunar Rooster development team has focused on when making Sky Noon.”

Sky Noon is the two year long adventure started by lead designer Craig Taylor who, along with the other “core four” of Lunar Rooster, began creation of the game while studying game development at Auckland’s Media Design School in New Zealand. The dev team sought to design a multiplayer action game that captured the feeling of brawler games like Smash Brothers andBrawlhalla with the fast precision of first person shooters. The first Sky Noon prototype was demonstrated at SXSW Gaming 2017 to a great reception, and was a finalist for the Gamer’s Voice Multiplayer award.

“The feeling of bringing your first video game project to life is absolutely surreal and amazing,” states Craig Taylor, lead developer of Lunar Rooster. “The idea was really simple – let’s make a first person shooter that felt familiar, yet different. We’re delighted that there’s gamers that wanted this type of experience and the team is really looking forward to the feedback from players to improve Sky Noon during the Early Access development.”

Sky Noon will be launching on Steam Early Access in Q2 2018. Cowboys looking to join the gang should follow the game development on Twitter, “Like” us on Facebook, and visit the official site,SkyNoonGame.com.


ABOUT LUNAR ROOSTER

Founded in 2016, Lunar Rooster is a small independent team of four based in Auckland, New Zealand. The team of four met while studying game development at Auckland’s Media Design School where they began development on their maiden title, Sky Noon. Lunar Rooster aims to make games that are as fun to watch as they are to play, as entertainment is best shared. They are striving to create the most robust and enjoyable game experiences possible.

ABOUT REVERB TRIPLE XP
Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers.  Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs.  Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.

 


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