Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar

Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar

GAMEDEV-ORIENTED HOUDINI TUTORIALS…

SIDEFX.COM
sidefx.com/tutorials/?title=&user=&industries=1

GAMETUTOR
gametutor.com/houdini

Michael Lyndon – from game developer The Coalition – is our guest host, joining SideFX’s Scott Keating in this webinar on Houdini for Games – featuring examples from the just-released Gears of War 4.

Topics include:
• Transitioning from Film to Video Games as a Houdini Artist
• Differences between real-time and offline VFX for a Houdini artist
• How to work within the constraints of real-time
• Rigid body destruction – building and optimizing a pipeline for speed and detail
• Creating velocity fields and flowmaps
• Creating looping fire sequences
• Using Houdini to Prototype ideas
• How The Coalition improved their rain system

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *