Procedural Art for Indies // Luis Garcia // GDC 2017

Procedural Art for Indies // Luis Garcia // GDC 2017

Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms. In this talk you will learn the importance of knowing your target platforms and how to speed up your pipeline by creating procedural assets with Houdini and Houdini Engine for Unity in order to achieve greater art quality with less time. Lune will also share his art workflow and the steps to follow to create the art for his project “Suki & the Shadow Klaw” and how the game is being optimized for different platforms while maintaining the highest possible quality.

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