Data-Driven Character Movement | Live Training | Unreal Engine Livestream

Data-Driven Character Movement | Live Training | Unreal Engine Livestream

Richard Hinckley, Sr. Learning Resource Engineer, returns to the livestream to discuss data-driven character movement. We’ll demonstrate how to use curves to affect the feeling of your game’s character controls. Friction, acceleration, jump arcs, and even gravity can all be altered with curves to create a unique feel for your character.

NEWS

Registration Opens for Unreal Fest Europe 2018
https://www.unrealengine.com/en-US/blog/registration-opens-for-unreal-fest-europe-2018

Save Big with the Unreal Engine Marketplace Spring Sale!
https://www.unrealengine.com/en-US/blog/save-big-with-the-unreal-engine-marketplace-spring-sale

Unreal Studio!
https://www.unrealengine.com/en-US/blog/announcing-unreal-studio-now-in-open-beta

COMMUNITY SPOTLIGHT

Cartier Wrist Watch Model, PhotoRealistic rendering in UE4
https://forums.unrealengine.com/community/released-projects/1437727-cartier-wrist-watch-model-photorealistic-rendering-in-ue4

Back on Proton 2
https://forums.unrealengine.com/community/work-in-progress/1436429-students-independent-fps-project-back-on-proton-2

DARCO
https://forums.unrealengine.com/community/work-in-progress/1437142-game-darco-reign-of-elements

ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1439292

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