Educational games are not like your typical video games. Video games specifically for entertainment, don’t require the developer to give a direct learning purpose. Educational games, on the other hand, must give a direct purpose of teaching the player how to do something. There is a lot of argument about what is the best way to do this.
This is a look at a process I use to design character concepts, by utilizing painting techniques and using photographic elements to yield a more realistic and impressive illustration. While photos make it a little easier to get that hyper-realistic look, it’s still important to study form, lighting, value, and design, so that everything meshes together seamlessly.
Oh man! April was a super busy month for me. With the start of the month being our annual April Fools’ Game Jam, to the end of the month working out some plans to join the Oak Hill Collaborative, it has been hectic.Read more
Form Follows Function. When they design a new car, they think about how the product will be used. If it’s a minivan, it’s big and boxy for families and their stuff. If it’s a sports car, it’s small, light, powerful, and fast.
This idea also applies to video games. When designing a menu or a new system, you have to consider what its purpose is, how it’ll be used, how people will interact with it, and make everything about it clear and concise.Read more
This month of March has been crazy! I’ve been super busy wrapping up some last minute details for the game jam, reaching out to some new networking groups.. and well.. click here to find out just what I’ve been up to.
As an artist at a small studio, you have your hands on a little of everything. When working at Blue Frog Gaming, I worked on concept art, illustrations, UI, animation, and much more. Let me tell you about my game artist journey.