「ZBrushフィギュア制作の教科書」の著者でもあり、株式会社Wonderful Works代表・原型師 の榊馨様が書籍内にて紹介した手順のZBrush4R8版を紹介いたします。 今回はアズールレーンのプリンツ・オイゲンを制作しています。 Kaoru Sakaki is a Figurine Sculptor from Wonderful Works and the author of the book, “ZBrush Textbook for Professional Model Sculptors”. On this ZBrushLive he will show you how to adjust his techniques on the book to ZBrush 4R8. for his wonderful custom UI and Brushes,Read More →

Concept by: Crystalbeastie Trabaje en el personaje de Crystalbeastie basado en el #drawinyourstyle Empece todo desde una esfera Con PolyPaint texturice el personaje para que quedara mas cercano al concept Óscar’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/oscar-trejo/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com TryRead More →

Shane sculpts the dinosaur’s head in this episode! Shane’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/shane-olson/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45 days! https://pixologic.com/zbrush/trial/ Follow & Subscribe: www.twitch.tv/pixologic www.instagram.com/zbrushatpixologic/ twitter.com/pixologic www.facebook.com/Pixologic/Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this tutorial, we show you how to create shallow water reflection waves like you’d see in a stream. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this video, we show you how to generate raindrop ripples using nParticles and EXR image maps. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to expand the physically accurate ocean tile created in part 1 into an entire ocean. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to turn a plane into a realistic patch of water using the Bifrost Ocean Simulation System (BOSS). Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip In this video, we show you how to add dynamic foam particles to the wake created in part 3. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7Read More →

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