This is a guest post from Eim-Games’ guest, Crystal, over at Mega Cat Studios. Be sure to check out the cool stuff Mega Cat is up to, too!
There is a lot of talk about storytelling in games and movies. Thousands of pages have been written about when the former will surpass the latter. Inkwells have run dry discussing whether one is intrinsically better than the other. I find that entire discussion rather strange.
For me, trying to compare storytelling in games and movies is like comparing apples and oranges. No, that’s not right. Not apples and oranges, for at their root those two are quite similar. They’re both fruits, they both grow on trees and so forth. No, they’re more like apples and carrots. They belong to entirely different families.