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THE QUIET MAN™ delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay.

Unraveling within a single night, players take the role of deaf protagonist Dane as he fights his way through a “soundless” world to discover the motives behind the kidnapping of a songstress from a mysterious masked man. Embark on an adrenaline-fueled motion picture like experience which can be completed in one sitting.

THE QUIET MAN™ will be available as a digital-only title on PlayStation®4 and STEAM®.

Keep up to date with the latest news by following us at:
Twitter.com/TheQuietManGame
Instagram.com/TheQuietManGame
https://www.TheQuietManGame.com
#TheQuietManRead More →

THE QUIET MAN™ delivers an immersive story driven cinematic action experience seamlessly blending high-production live action, realistic CG and pulse-pounding action gameplay.

Unraveling within a single night, players take the role of deaf protagonist Dane as he fights his way through a “soundless” world to discover the motives behind the kidnapping of a songstress from a mysterious masked man. Embark on an adrenaline-fueled motion picture like experience which can be completed in one sitting.

THE QUIET MAN™ will be available as a digital-only title on PlayStation®4 and STEAM®.

Keep up to date with the latest news by following us at:
Twitter.com/TheQuietManGame
Instagram.com/TheQuietManGame
https://www.TheQuietManGame.com
#TheQuietManRead More →

Coal Creek Game Devs: Meetup

    Coal Creek Game Devs (CCGD)   Welcome to CCGD’s 2nd Micro Game Jam! We’ll be meeting at Oak Hill and casually form teams at 7pm until we officially start at 8pm. The theme will be randomly generated and teams will have 48 hours to make a small gameRead More →

Coal Creek Game Devs: Meetup

    Coal Creek Game Devs (CCGD)   Welcome to CCGD’s first Micro Game Jam! We’ll be meeting at Oak Hill and casually form teams at 7pm until we officially start at 8pm. The theme will be randomly generated and teams will have 48 hours to make a small gameRead More →

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